If the attacker is successful the target cannot use their weapons for one round, plus one extra round for every five points by which the attacker’s Combat Maneuver roll exceeds the target’s Combat Maneuver Defense. Instead of knocking the weapon out of the defenders hand (after which they’d have to try to pick it up again), Disarm now does the functional equivalent. Disarm ¶ĭisarming is a bit odd in Pathfinder: Kingmaker. If the attacker is successful, the target will be afflicted by one such status for one round, plus one extra round for every five points by which the attacker’s Combat Maneuver roll exceeds the target’s Combat Maneuver Defense. Subscribe to Premium to Remove Ads Dirty Trick ¶Īs the name implies, the attacker fights dirty, managing to either Blind, Entangle or Sicken the target. Miss chance due to concealment applies to Combat Maneuver attempts. If this roll meets or exceeds the target’s Combat Maneuver Defense score, the attacker successfully performs the Combat Maneuver in question. To determine the success of a Combat Maneuver the attacker makes a Combat Maneuver roll in place of an Attack Roll, adding any bonuses they’d otherwise receive due to buffs or feats. In addition, any time you’re denied your Dexterity or Dodge bonuses to Armor Class this also denies those bonuses to your Combat Maneuver Defense score. For example, just as buffs that add to Armor Class improve Combat Maneuver Defense, debuffs that decrease Armor Class will also lower Combat Maneuver Defense.
This cuts both ways, however, as typical penalties to Armor Class also affect Combat Maneuver Defense. Other - typically secondary - bonuses to Armor Class also tend to add to a character’s Combat Maneuver Defense, including Deflection, Dodge, Insight, Luck and Morale bonuses, but notably not including Armor, Shield or Natural Armor bonuses. Naturally, this is checked by adding this bonus to a d20 roll in combat, and comparing the result to the target’s Combat Maneuver Defense score, which is similar to Armor Class but for Combat Maneuvers.Ī character’s Combat Maneuver Defense score is equal to 10 + Base Attack Bonus + Strength Modifier + Dexterity Modifier + size. A character’s Combat Maneuver Bonus is much like an Attack Roll, although much less complicated add your Base Attack Bonus, Strength Modifier and size modifier to get your Combat Maneuver Bonus. Subscribe to Premium to Remove Ads Combat Maneuver Bonus and Combat Maneuver Defense ¶īefore getting into the details of the different Combat Maneuvers, first let’s get the structure out of the way.